Just curious what kinds of God Tiers the people here have. God Tiers sort of also explain your personality, and they are just awesome in my opinion. I am a Seer Of Hope Spoiler You can find out what YOU are, by taking two quizzes, and then combining them. Then just google your title, I.E, "Maid Of Doom," or "Rogue Of Space," and see what you look like. QUIZZES HERE: http://www.quotev.com/quiz/3401289/What-God-Tier-aspect-are-you/ and then theres a gender-specific one http://www.quotev.com/quiz/3397017/What-God-Tier-class-are-you/ [GIRLS] http://www.quotev.com/quiz/3412996/What-God-Tier-class-are-you-Boys/ [GUYS] This is my desc: Spoiler A Seer is essentially “one who knows/sees/understands their aspect.” Typically Seers are the most knowledgeable of their group, always providing useful information when required. Seer is a non-gender specific class. Hope can be synonymous with Faith, in both senses of the word (i.e. Religious faith or faith in something/someone), or be taken literally. I am going to go a bit more in depth with my Hope definition, as I’m not happy with it as it is now. So having faith in something isn’t a tangible thing that can be measured by outside means, but instead by one’s own self. Thus rendering most Hope players to be very self involved and only certain about what they feel and are oblivious to/ignorant of how others feel. But faith is also rooted in belief and what one chooses to believe. That being said, not all people belief in the same thing, thus making Hope into a very malleable aspect and will alter itself inside of its assigned player accordingly.
Bard of Doom Bard, passive, is defined as one who “invites destruction through their aspect/allows destruction of their aspect.” It is theorized that Bards are able to mimic the abilities of other aspects; a Bard may also be able to improve their own/others abilities based on the Bard’s aspect. Bard is a strictly male class. Doom is typically associated with destruction and death, but can be interpreted as relating to law or judgement as per “Doom“‘s etymology. When taking this into account, we are able to surmise that Doom could be equated to one’s destiny, or fate (in this case, fate holds a negative connotation, linking back to today’s views on the word doom), just as Judgement produces a verdict, essentially “dooming” one to the decided circumstances. TL;DR Doom can, in a sense, be synonymous with “Bad Ending.” If Light can be considered Luck, then Doom can be considered Misfortune. Also, all Doom players have prophetic visions of death, destruction, and bad endings.
I'ma Void Mage o.o A Mage, Active, is “one who is aware of their aspect and its influence," but they are also “one who is affected negatively by their aspect." A Mage has a natural understanding of their aspect and they know exactly the extent as to how far their aspect’s influence goes. Thanks to this, they are able to manipulate that influence for whatever they wish. However, as a price for this opportunity, the Mage is always subjected to negative treatment from their aspect. Mage is a non-gender specific class. Void is nothingness. Actually, it’s more than nothingness. It’s the lack of existence, as well as the lack of knowledge. Void may be considered the Antithesis to Light and/or Space. Void players might also have a strong connection to the Outer Ring and the Dark Gods. Every player of void has some sort of “lack” in their lives. What that “lack” is varies from person to person. However, a constant for all Void players is the side effect of being obfuscated within their existence. Thus, players of Void frequently find themselves feeling lonely.
Heir I believe an Heir’s purpose is to “be provided with their aspect/provide their aspect.” An heir is one who inherits things, taking things for themselves.(See: Mituna taking in the destructive force of the “Doom” in his session, damaging his brain.) This is clearly a passive standpoint. However, when paired with the right Aspect, an Heir starts to exhibit active qualities. Then, an Heir is no longer the one receiving the aspect. They are now providing the aspect for OTHERS to inherit. (See: Equius providing Void unknowingly for Vriska to keep her Magic Cue Ball.) Heirs also, depending on their aspect, have the ability to control their aspect like a Witch can. It seems that Heirs can literally become their aspect. John is able to turn himself into wind, fully becoming his aspect. Heir is a strictly male class. honestly, I like to separate myself as the more knowledgable type, but I guess this works too. I like to put logic into things, I live for logic. If someone puts no logic into their arguments, I will literally explode..
Mage of the Mind Mage of Mind A Mage is the active knowing counterpart to the passive Seer class. This means that the Mage actively knows about his/her aspect to benefit him/herself. Mind is an aspect that deals with thought, the mind, decisions, logic, and communication. Therefore, the Mage of Mind would have expert knowledge of the Mind aspect and use it to benefit him/herself. For example, a god tier Mage of Mind would know everybody’s thoughts, decisions and reasoning behind things (logic). This would make the Mage of Mind the person who always knows what you are going to do or say before you say or do it. Obviously, this is a huge advantage to the Mage in question. Somebody wants to kill you? You already left ten minutes ago (or have an elaborate trap already set up. Or are hiding under the windowsill with a knife because you know that’s where he’s gonna try to enter). You’re playing poker? You know exactly when that mother fricker is bluffing. You’re in a debate? You know every point the other guy is going to make before he knows he’s going to make it and you can plan accordingly.
Thief of... Void, apparently? So I guess I'm just that guy who can get into a building and rob the place and leave without anyone even noticing. Thief is “one who steals their aspect from others and uses it to their own benefit.” Thieves are self-reliant, independent, and often able to do things without/ with little help from others. Void is nothingness. Actually, it’s more than nothingness. It’s the lack of existence, as well as the lack of knowledge. Void may be considered the Antithesis to Light and/or Space. Void players might also have a strong connection to the Outer Ring and the Dark Gods. Every player of void has some sort of “lack” in their lives. What that “lack” is varies from person to person. However, a constant for all Void players is the side effect of being obfuscated within their existence. Thus, players of Void frequently find themselves feeling lonely. Hm. I can imagine Kellam as a Knight of Void. @Shadow_Riolu is the only one who gets this.
Void Prince Prince, Active, is “one who destroys with their aspect/destroys their aspect.” Prince is a very powerful class. Princes are possibly able to physically manifest their aspect and LITERALLY use it to destroy things. Princes also destroy their aspect; depending on what their aspect is, this could be HIGHLY dangerous or HIGHLY helpful. Prince is a strictly male class. Void is nothingness. Actually, it’s more than nothingness. It’s the lack of existence, as well as the lack of knowledge. Void may be considered the Antithesis to Light and/or Space. Void players might also have a strong connection to the Outer Ring and the Dark Gods. Every player of void has some sort of “lack” in their lives. What that “lack” is varies from person to person. However, a constant for all Void players is the side effect of being obfuscated within their existence. Thus, players of Void frequently find themselves feeling lonely.
Rage Rage is associated with anger, fury, intensity and berserk bouts of power. Emotion is the key factor here, and it plays a large part in what a Hero of Rage can do. Depending on the Class Rage is paired with, a Rage player will either focus on the Rage of themselves, or the Rage of others. and Mage A Mage, Active, is “one who is aware of their aspect and its influence," but they are also “one who is affected negatively by their aspect." A Mage has a natural understanding of their aspect and they know exactly the extent as to how far their aspect’s influence goes. Thanks to this, they are able to manipulate that influence for whatever they wish. However, as a price for this opportunity, the Mage is always subjected to negative treatment from their aspect. Mage is a non-gender specific class.
Sylph of Heart Sylph A Sylph is well known as a “healing class”, and is known to change or fix through their aspect. I view them as a passive class, allowing change to occur. Sylph is a strictly female class. Heart Heart is equivalent to Soul, so it has much to do with the matters of the metaphysical rather than the physical. Heart is an aspect of feeling and emotion, and may in fact relate to matters of love. Heart also has to do with splintering and dividing, be it the player themselves or quirks/traits of the player of Heart.
I got Sylph of Time. Sylph - A Sylph is well known as a “healing class”, and is known to change or fix through their aspect. I view them as a passive class, allowing change to occur. Sylph is a strictly female class. Time - Time is literal. It has to do with timelines, the timestream, and time travel. Time players house the “Beat Mesa” equivalent on their planet, allowing a Scratch to occur if necessary. Also, as was stated by Doc Scratch himself, every successful session has a Hero of Time on their side.
Mage of Doom. Mage- A Mage, Active, is “one who is aware of their aspect and its influence," but they are also “one who is affected negatively by their aspect." A Mage has a natural understanding of their aspect and they know exactly the extent as to how far their aspect’s influence goes. Thanks to this, they are able to manipulate that influence for whatever they wish. However, as a price for this opportunity, the Mage is always subjected to negative treatment from their aspect. Mage is a non-gender specific class. Doom- Doom is typically associated with destruction and death, but can be interpreted as relating to law or judgement as per “Doom“‘s etymology. When taking this into account, we are able to surmise that Doom could be equated to one’s destiny, or fate (in this case, fate holds a negative connotation, linking back to today’s views on the word doom), just as Judgement produces a verdict, essentially “dooming” one to the decided circumstances. TL;DR Doom can, in a sense, be synonymous with “Bad Ending.” If Light can be considered Luck, then Doom can be considered Misfortune. Also, all Doom players have prophetic visions of death, destruction, and bad endings.
First one: Doom Doom is typically associated with destruction and death, but can be interpreted as relating to law or judgement as per “Doom“‘s etymology. When taking this into account, we are able to surmise that Doom could be equated to one’s destiny, or fate (in this case, fate holds a negative connotation, linking back to today’s views on the word doom), just as Judgement produces a verdict, essentially “dooming” one to the decided circumstances. TL;DR Doom can, in a sense, be synonymous with “Bad Ending.” If Light can be considered Luck, then Doom can be considered Misfortune. Also, all Doom players have prophetic visions of death, destruction, and bad endings. Oh. Girl one: Sylph A Sylph is well known as a “healing class”, and is known to change or fix through their aspect. I view them as a passive class, allowing change to occur. Sylph is a strictly female class. K o-o Edit: Sylph of doom o3o