So after seeing how things look in bright brightness, theres not much to see, its just... blocks... basically. This thread can show you how powerful moody brightness can be when it comes to your builds, rps and maps. All screenshots here were taken on my plot's adventure map. There are too many obvious greeneys hidden all around the screenshots for no reason. This first one snows one of my favourite areas of this map for its overgrown cave style. Bright brightness: Moody Brightness: Then we have this dark, wet cave made to show an entry to the real mountain and to show the corpse of this poor spelunker. Bright brightness: Moody brightness: Now we have this frozen cavern, which is intended to be where a harder puzzle would be, but it didn't come out too hard. Bright brightness: Moody Brightness: This is the last area i can show you, due to screenshot limits and all. Its an ending room made to be similar to the first area showcased. Bright brightness: Moody brightness: Well thats basically it. But what do you think? Do you prefer less atmospheric bright brightness, or the dynamic styled moody brightness?