Factions Season 17 Pre-Announcement

Discussion in 'News' started by Ezzerland, Dec 22, 2020.

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  1. Ezzerland

    Ezzerland Staff Member Manager

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    I know it's a pretty different change, but there are a lot of convenient upsides to it. Things like hackers on VPN's spam creating facs, attempts to split value late season, or more importantly, learning fac loyalty. Hard to dip and go solo when you can't make a new fac. Gonna have to learn to work with a team sooner or later, right? :)

    The chances of an actual competitive team joining late season and needing to make a fac is pretty slim. If they're a week behind, they gonna wait til next season.
    This is a goal, yes.
     
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  2. Kobynt

    Kobynt KitPvP / Factions, Player. Donator

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    ezzer how do you get the schematic thingy
     
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  3. Ezzerland

    Ezzerland Staff Member Manager

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    That depends on the schematic. For now, we'll leave that as to be determined.
     
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  4. GANk

    GANk

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    @Ezzerland what do you think about a role a player in a faction can have. If one player can be an officer and another is a member for PVP reasons an officer can give out hast for 5 seconds and a leader can give strength for 3 seconds. add it to the f upgrades as a way to bring more members into PVP in fights and level up to add more members.


    Each member gives off 10 blocks radius of strength or hast e.t.c.
    so 2 members 20 block radius where their team affections can work.

    So basically more members u have more blocks u can use your effecs. And co-Leader gives 5-sec speed boost to any members in a 10-100 block radius
    by /effects command. Or they can buy it off the store for 3-5 $.
     
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  5. iGorilla

    iGorilla

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    /f ally
    Should be kept IMO, but it'd be a little different, if there was a time limit on your ally ship with the Faction that you've allied with, let me explain it all. This would allow you to have 1 ally for a certain amount of time, which would make pvp different, in a good way of course. Once you've allied with a faction it'd last for 48 hours, after that your ally ship with the faction would be over. A cooldown would be needed for this, maybe like a 3 day cooldown for each time you ally a faction. This would allow people to still have allies during pvp, it'd make you switch up who you ally with, because this would stop you from having any strong allies. This would also make you think twice about what ally you want, because the ally ship will only last a little while. 48 hours to be exact until your ally-ship with the faction is deleted and then you can decide on another ally after 3 days have passed. Since seasons will now be 1 month, I think this idea could work better.
     
    Last edited: Dec 23, 2020
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  6. Siere

    Siere Donator

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    -1
     
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  7. iGorilla

    iGorilla

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    Explain why you dislike the idea, please.
     
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  8. t3mptr3s

    t3mptr3s ~ Emotional Support Staff Member ~ Staff Member Mod+

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    I disagree. With the lack of competition, what's the point in even playing?
     
  9. iGhostify

    iGhostify Sipping RedBull is delight. Donator

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    There isnt many factions that play, Theres like 3 or 4 big factions that play so this wouldnt be necessary - And a time limit would just be easily bypassed since you can legit just not fight each other if you aint allied, I do like the way you think but removing allies is the better impact to add comp to factions.
     
  10. iGorilla

    iGorilla

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    Allies are apart of Factions as a whole, @iGhostify yh, but if you're fighting in a group vs another faction you still hit each other essentially your still taking damage. Compare to allying you can't take damage. All I've done is shortened the time limit with an ally ship, which stops factions from having strong ally ships (allying for the entire map). And we all know J&H isn't comp, if you want competition Go else-where, that's just me being honest. I don't know how many factions play, or how many factions will play. This allows factions to still have the nice aspect of pvp, but not holding a constant ally ship with a big faction, it'd switch it up. @t3mptr3s most people play for pvp and competition, yes, but this doesn't take away competition. If anything it adds competition. But if you disagree, fair enough.
     
    Last edited: Dec 23, 2020
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  11. vaping

    vaping Donator

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    Keep in mind, factions can be upgraded to 40 man. (I believe)
     
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  12. GANk

    GANk

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    I thot I was 15 and then you can use f upgrades to be 20-25-30 30 has to bin the max for a while..
    but I think it should start at 20 players then go up to 40.
     
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  13. vaping

    vaping Donator

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    Quite sure its 25 and you can upgrade from 25 to 30 to 35 and then 40
     
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  14. Siere

    Siere Donator

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    server doesnt have enough comp to have comp ally against other comp

    every man for themselves = more competition = more activity in the server bc no1 is super op (numbers wise)

    makes it even for ppl
     
  15. Kobynt

    Kobynt KitPvP / Factions, Player. Donator

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    how do i sign up to plaY!!!!
     
  16. iGorilla

    iGorilla

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    @Siere, yh I don't know how many people play regularly, or how many people will play. The idea I mentioned shouldn't affect comp, reason being; (48 hours with an ally, 72 hours without an ally this would be because of the cooldown. I guess you could say you don't want strong allies which affects comp but the purpose with this is to get rid of strong allies, and make it more of a range of different allies through-out the map. Also it's common sense for a faction to have an ally if the top faction is allying with another bigger faction, as I explained it adds comp. And yh I guess having no allies would make it even for people, but factions as a gamemode, when has it ever been even? It's like I could go on the store and buy a tun of stuff from there an then create a big faction, anyway making decisions is a key part of factions that's my point, and then you get smaller factions who can't compete with that (when someone is buying a lot of perks like, kits / keys ect, from the store). And also nothing stops you from being neutral/enemying with every faction if that's something someone wanted to do. But this whole idea would lead to making decisions that help you an your faction. This would help smaller factions who can't get many players in their faction so now they would be able to ally someone instead. (only for a limited amount of time, that's how the idea works). This adds competition to bigger factions and it helps smaller factions, overall with pvp against bigger factions. The example I put on the store, was to explain how it's not even if you want another example, I'll give you one just reply. If you disagree, fair enough. Besides that, @vaping yh 30-40 man factions is pretty big, didn't realize this thanks for letting me know about this, although remember the idea was.. The ally ship isn't permanently there, at the end of the season you might even end up enemies with the faction you originally were allies with. Anyway, I'm sure the whole idea of ally ships, won't be added anyway.
     
    Last edited: Dec 24, 2020
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  17. Ezzerland

    Ezzerland Staff Member Manager

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    @iGorilla
    Temporary allies is not different than just having allies. During the 3 day window where they aren't actual allies they can just be neutral and still ally and obviously if we're not force choosing your ally for you, you're going to use the same ally each time because friends or someone you trust. You're not gonna ally different ppl every time.

    It's much easier to track and say "don't ally" when allying is not a thing. No one enjoys being raided by 2+ factions at one time and capping koth is impossible when you have 1 person capping and 2 facs defending. It's much more competitive if you can't ally and actually have to focus on fighting everyone involved.

    Real talk: Pretend you didn't upgrade your fac -> How many facs have a full 20-25 man roster here? I mean, unless you counting alts, it's not really happening here. nvm upgrading player size.
     
  18. GANk

    GANk

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    @Ezzerland so basically if we just choose not to fight another faction we get a strike? Or if we team up against other factions then we get a strike. how does that work?
     
  19. iGorilla

    iGorilla

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    @Ezzerland I can see where you're coming from, but if we're being honest, rules is the thing that keeps everything sustainable, yh it'd cost some work to actually make the whole ally ships work, I can agree with that.Getting raided is apart of factions, (you're suppose to defend during lockdown) of course now there is a lockdown mode. You said temporary allies is no different from having permanent allies, temporary is different from permanent. As I said you can put rules in place to stop people from constantly allying with the same faction. Forcing ally ships isn't a good idea, to be honest it'd ruin allies completely. During the 3-day window they could raid, pvp, ect. Everyone's saying you can be neutral and still ally, of course you can, a few people told me about how large the faction member limit is, OK then.. If I was doing koth teaming with 2 big factions, but then an enemy rushes us at koth and your fighting in a group. But whether you like it or not you still take damage from your neutral faction (even if you are teamed with this faction). Besides all of the competitive factions, who play J&H as a competitive server ofc. What about smaller factions who want to play this season, or if a new upcoming faction wanted to play this season? The idea helps people, compared to the idea of not having ally ships at all, makes it harder for factions who can't get many people to join the faction they've created, instead they could ally someone. I can't tell if J&H is going for a competitive vibe or what... Obviously it easier to keep track off everything without allies. Honestly a lot of you've got it the wrong way around J&H haven't got another players to sustain 30-40 man factions, why is that a thing. Also I don't know if I said this already I can't be bothered reading this paragraph again, Getting raided by 2+ factions isn't hard to handle if the other faction that they're raiding has an ally as well. Capping koth that's apart of factions it's not about ''whether if you can't get in or not'', it's whether if you can pvp till they die or needa run and refill. Also if your desperate for koth then get to koth first, then cap? I think it's the opposite of what you're saying, it's much more competitive when you get to koth first then fighting off the people / allied faction who want to win koth and then you can start capping. Also getting raided by 2+ allies again is competitive to go against, that's the point. Fighting everyone involved, depends who's involved occasionally people aren't gonna fight each other, people will always prioitize other people vs the other person. Disagreeing with the idea is fine. If your making a point, you should expect me to judge you by your point not the idea I made. It's early in the morning for me so if my grammars shit, fair enough.
     
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  20. vaping

    vaping Donator

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    Can you give me the name of one competitive factions server that allows allying?
     
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