So, a new TF2 update was out, and it came in with new skins, new contracts, and new maps. All which are great and whatnot, but I want to stress a bit more on what really counts - Buffs & Debuffs. Basically, I'm going to list the class combos killed, the weapons buffed and debuffed, with specifics. Then, I'm going to give my opinion on the matter. Feel free to share in the reply box, I want to know what other avid TF2 players here think of the update. Class Combos killed: -[Pyro]Airborne Crit Combo -[Demo] Demoknighting -[Engie] Ninjaneer Weapons buffed: Scout: -Pretty Boy's Pocket Pistol Increased health recovered on hit from +3 to +5 -Mad Milk Extinguishing an ally will now reduce the cooldown by 20% -Wrap Assassin Now 42% more festive! Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly. Damage penalty reduced from -70% to -65% Soldier: -Concheror Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. Pyro: -Pyros like to collect rainbows! Extinguishing a teammate will now return 20 health to the Pyro. -The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range -Degreaser Removed damage penalty -Phlogistinator Removed 10% damage penalty. When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects Demoman-Shield bash now deals damage at all ranges, scaled by distance Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted. Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate) -Splendid Screen Now increases recharge rate by 50% Increased blast resistance from 15% to 20% -Claidheamh Mòr Now restores 25 health on kill Removed health penalty -Persian Persuader Now gains charge meter on hit -Quickiebomb Launcher Fizzle time increased from 2 seconds to 4 seconds Ullapool Caber Base melee damage increased from 35 to 55 Heavy -Fists of Steel Removed deploy time penalty -Warrior's Spirit Now heals 50 health on kill Removed health penalty -Eviction Notice Now provides 15% move speed bonus Engineer -Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine Sniper -The Cleaner's Carbine Reduced firing rate penalty from 35% to 20% -Cozy Camper Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. -Jarate Extinguishing an ally now reduces the cool down by 20% Medic -Medics now have slightly higher health regeneration when healing a hurt patient -During setup time, ÜberCharge build rate is now increased by 3x -Amputator Taunt can now be activated by alt-fire Healing done with the taunt now grants small amounts of ÜberCharge -Vaccinator Removed 10% health regeneration on proper resist Added slight ÜberCharge build on proper resist Increased ÜberCharge rate from +50% to +67% Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective. -Crusader's Crossbow Healing a player with an arrow now grants a small amount of ÜberCharge -Quick-fix Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects Spy -Spy-cicle Fixed a bug where ammo packs from dead players were not filling the Spy-cicle meter Fire immunity shield no longer appears when fire immunity is triggered Weapons Debuffed: Scout -Wrap Assassin Ball recharge rate increased by 25% Soldier -Beggar's Bazooka Decreased blast radius by 20% -Market Gardener Added 20% Attack Speed penalty Pyro -Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground -Degreaser No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%. -Axtinguisher 100% Chance to crit against burning targets 33% Damage penalty 20% Slower attack speed 75% Slower switch-to speed Demoman -All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range -Tide Turner Reduced resistances to 15% -Chargin Targe Reduced blast resistance from 40% to 30% Removed fire immunity -Claidheamh Mòr Removed charge duration bonus -Persian Persuader Removed ammo pickups granting health instead of ammo Added penalties of reduced primary and secondary ammo -Ullapool Caber Added 20% fire rate penalty Added 100% switch-to time penalty -Loose Cannon Reduced cannon impact damage from 60 to 50. Damage also scales with distance. Reduced knockback from cannon hit. Knockback strength is now similar to airblast. Heavy-Fists of Steel Added penalty of increased holster time by 100% -Gloves of Running Urgently Increased holster time penalty -Eviction Notice Now increases damage taken by 20% Engineer -After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again -The Jag Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper. -Rescue Ranger Healing per bolt reduced from 75 to 60 Medic -Quick-fix Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge My opinion on the update: I personally love and hate this update. I hate it because it ruined 3 of the community's favorite playstyles. But, I love it because those playstyles were overpowered and most people had trouble dealing with a decent demoknight or just a cancer-causing aircritting pyro. One thing I really do hope though is that the .5 second delay on a sentry after sapping won't discourage players to play engie, or to encourage them to use the gunslinger, the cancer currently killing hardcore engineering. So, what are your opinions on the update? Reply down below :) Source: http://www.teamfortress.com/toughbreak/
Phlog buff? I think Gaben smoked too much money when he released the update also, wtf is holster time
That's drawup time. Holster time is switching from one weapon to another. Say I switched from the Claidmeah Mor to the Loose Cannon. The Loose Cannon would take a longer time to deploy because of the Claidmeah Mor's now increased holster time. The worst part is, I think I unboxed a strange Ullapool Caber at the wrong time ;-; But, it's still a good update.
Hmm, this update seems interesting :o I want to see what it's like now :) When I try it out, I'll edit this post and say my opinion on it.