Kills and deaths, which get doubled in OITC.

Discussion in 'Report Bugs' started by Aran, May 14, 2015.

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  1. Aran

    Aran Donator

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    Your username: BloodyFknWankah
    In which minigame/server does the bug occur: OITC
    Proof: 2 screenshots are down below.
    Detailed description of bug: I found out a pretty weird stats glitch. EVERYTIME I WIN A GAME, I get 40 kills, and the double ammount of deaths counted on my stats. Today, I got 40 kills, and the double ammount of deaths counted on my stats, EVERY OTHER GAME I WON. Notice on both of the screenshots that I just get ''1 win'' and ''1 game played'', but 40 kills, and the double ammount of deaths, counted on my stats, instead of just 20 kills, and the normal ammount of deaths, which I got after my win.

    Screenshot 1: These are my stats before I played a game.
    Screenshot 2: These are my stats after I played a game.

    NOTICE that those 2 screenshots, are from today, and not from yesterday. I'm saying this, because the glitch became a little bit different today.

    ALSO NOTICE my ammount of deaths I got that winning game on the screenshot, because that shows the proof of my kills and deaths at the stats, which get doubled every other game I win.
     

    Attached Files:

  2. ItsHarry

    ItsHarry Owner Staff Member Owner

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    Does this only happen when you win, or does it also happen when you don't win?

    And does it only happen to you, or does it happen to everybody?
     
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  3. kinghakaka

    kinghakaka Bowsweat- Trickshotter #Veracity- 1500 Subs

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    im sure this happened on the old leaderboard aswell , anyway lately this was fixed and right now i dont have this problem so i assume only he got it
     
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  4. Aran

    Aran Donator

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    It only happens when I win. I don't know if it happens to everybody.
     
  5. ItsHarry

    ItsHarry Owner Staff Member Owner

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    Is it still happening right now?
     
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  6. Aran

    Aran Donator

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    Yes.
     
  7. ItsHarry

    ItsHarry Owner Staff Member Owner

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    Alright, found the issue, will be fixed next server restart.
     
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