Important note: This ASA (Armor stand animation) is completely a joke. I don't believe any of the staff are even close to being that cruel. And yes, I know, I'm terrible at making machinimas, but I tried to combine machinimas and ASAs together, and... Well... This was the result. Enjoy the video! @MrDeathWilliam pls dont bna me
How it works; Spoiler: Redstone Usual ASA redstone; Motion changing, pose tag changing, both using /entitydata, with a 1 game tick delay. Also with additions of tellraw commands, a particle clock in the middle (Where the comparator clock and the redstone block is), a few /fill, /setblock, /playsound, /tp, /gamemode, /summon and /gamerule commands. (Yes, I know, you didn't notice any gamerule commands used, but they were used in order to hide the /gamemode command message (Notice how I changed into spectator mode then back to creative mode). As Mint also asked about this, the punishment (The charging laser bubble thing which Willy summoned and shot at the hacker), is simply an invisible charged creeper. Spoiler: Sticks/Handles for the Target 4 armor stands inside the target, each one pointing his right hand towards the throne. Left hand is facing upwards to avoid Z-fighting. Used stairs as the target board in order to avoid the armor stands becoming dark due to being inside a solid block. Spoiler: Willy's turning legs Two armor stands under the throne, each of their heads used as a leg. Used complex pose changing to make it polished. Body is rotated horizontally in order to avoid Z-fighting. Used non-solid blocks such as slabs and stairs to avoid armor stands becoming dark. Science ^_^
Invisible charged creeper. Mint also asked about this, and I also explained it in my explanation post.
Omg I love these can you send me some links to other ones ( if you've done any others) I love when people make ASA's 10/10 would r8 gr8 m8
I've actually made many of these. Click here to download my map in which I included many of my animations. You can wander around there, find some more animations.