Hi, I have been playing Minecraft and my game keeps crashing is this the work of Entity 303? Info from %AppData% .minecaft http://pastebin.com/XE6eQr1b What do you think happened is it Entity 303 or something else?
Ok. There have been constant crashes with a certain optifine version, so if you did, that might be a reason.
for the love of god Entity 303 is just total bullshit It must be your optifine or something try switching versions of optifine
Ok, as far as I'm concerned Entity 303 is a hoax, just like Herobrine. This could be a simple PC error. Try uninstalling Minecraft then reinstalling it. Or like others have said, it could be Optifine having a moment.
Entity 303 is a just a lame thing someone wanted to start just because they wanted to be popular and have their own stories. I think it might be something wrong with your minecraft, try un-installing and re-installing minecraft.
Code: [LIST=1] [*] 0x2ccc8000 JavaThread "Netty Client IO #3" daemon [_thread_in_native, id=5044, stack(0x36df0000,0x36e40000)] [*] 0x2ccda400 JavaThread "Netty Client IO #2" daemon [_thread_in_native, id=3868, stack(0x369e0000,0x36a30000)] [*] 0x2ccd9c00 JavaThread "Netty Client IO #1" daemon [_thread_in_native, id=4892, stack(0x36900000,0x36950000)] [*] 0x2ccd9400 JavaThread "Netty Client IO #0" daemon [_thread_in_native, id=5116, stack(0x31fe0000,0x32030000)] [*] 0x2ccd9000 JavaThread "Server Pinger #2" daemon [_thread_blocked, id=4308, stack(0x2f580000,0x2f5d0000)] [*] 0x2ccd8800 JavaThread "Server Pinger #1" daemon [_thread_blocked, id=2016, stack(0x35b60000,0x35bb0000)] [*] 0x2ccd8400 JavaThread "Thread-9" daemon [_thread_in_native, id=4380, stack(0x31f50000,0x31fa0000) [/LIST] It's Minecraft. Windows doesn't use "Netty Client IO" or "Server Pinger", neither does Mac OS X or Linux. As for Entity 303... It's a hoax, one of those creepypastas. Ignore it.
The crash dump didnt say, but did you happen to download and install any mods whatsoever? Even if it wasnt that client profile that you were on. Please specify, if that is the case.
No need. Code: Stack: [0x02360000,0x023b0000], sp=0x023af064, free space=316k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) C [ig4icd32.dll+0x14c20] J 2612 C1 cky.a(Laqi;)V (101 bytes) @ 0x027fddc8 [0x027fdb90+0x238] J 2717 C1 ckn.a(Laqi;)V (205 bytes) @ 0x02829fe4 [0x028299f0+0x5f4] J 2419 C1 ckn.a(Laqi;DILwx;)I (392 bytes) @ 0x027b8028 [0x027b7ab0+0x578] j cjh.a(IFJ)V+563 j cjh.a(FJ)V+123 j cjh.b(F)V+515 j bss.at()V+323 j bss.a()V+72 j net.minecraft.client.main.Main.main([Ljava/lang/String;)V+1064 v ~StubRoutines::call_stub V [jvm.dll+0x141eda] V [jvm.dll+0x2061ee] V [jvm.dll+0x141f5d] V [jvm.dll+0xcb245] V [jvm.dll+0xd5ee7] C [javaw.exe+0x2070] C [javaw.exe+0xa601] C [javaw.exe+0xa68b] C [kernel32.dll+0x4d3c9] C [ntdll.dll+0x41603] C [ntdll.dll+0x415d6] Java frames: (J=compiled Java code, j=interpreted, Vv=VM code) J 2599 org.lwjgl.opengl.GL15.nglBindBuffer(IIJ)V (0 bytes) @ 0x027f9f6f [0x027f9f20+0x4f] J 2612 C1 cky.a(Laqi;)V (101 bytes) @ 0x027fddc8 [0x027fdb90+0x238] J 2717 C1 ckn.a(Laqi;)V (205 bytes) @ 0x02829fe4 [0x028299f0+0x5f4] J 2419 C1 ckn.a(Laqi;DILwx;)I (392 bytes) @ 0x027b8028 [0x027b7ab0+0x578] j cjh.a(IFJ)V+563 j cjh.a(FJ)V+123 j cjh.b(F)V+515 j bss.at()V+323 j bss.a()V+72 j net.minecraft.client.main.Main.main([Ljava/lang/String;)V+1064 v ~StubRoutines::call_stub From this, it's pretty obvious that: - javaw.exe and jvm.dll are not doing what they are supposed to be doing (corrupt frame, invalid processor instructions?) - Minecraft is causing the crash, at the method "net.minecraft.client.main.Main.main(String string)". I don't know what this would be. @speedcameras24 , do you use any modifications that modify the client in some way? (Forge ModLoader, etcetera) - Errors are happening at code places: 1) cjh.a(), can't figure out line. 2) cjh.b(), can't figure out line. 3) bss.at(), can't figure out line. 4) bss.a(), and I can't figure out the line.
That's just the end of the stack (Minecraft starts in Minecraft.main(), which is why the stack ends there) You're looking at a line in class cjh.a(), which appears to be calling org.lwjgl.opengl.GL15.nglBindBuffer
Ahh. It's the graphics engine I guess. I have a feeling Optifine is just having a moment and derping out.