Some Suggestions

Discussion in 'One In The Chamber' started by Ramen_, Jan 25, 2024.

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Remove Block Fort?

  1. yes

    2 vote(s)
    22.2%
  2. no

    4 vote(s)
    44.4%
  3. idc

    3 vote(s)
    33.3%
  1. Ramen_

    Ramen_ Ramen Donator

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    As the OITC community has been playing more and more, some thoughts and suggestions to improve the gamemode have come up. I would like to list those ideas here.
    • Remove the "most popular" map in the map voting. We are getting tired of having to play Nuketown every other game.
    • Remove Block Fort? Maybe? Maybe not? Idk it's a very low effort map and its very RNG based.
    • There is a common glitch/bug that has been happening. If you shoot at a player while he is taking damage (red), the arrow will just go through them and you miss your shot. Not quite sure if it's something on the server's end or if it's a Minecraft thing but it is VERY annoying.
    • Change the builder credit on Dome from zRamen_ to NeedMoreRamen (please)
    • Add old Nuketown back into the rotation. It plays vastly different than Nuketown 2025.

    That's everything I could think of off the top of my head. Feel free to add anything you think would improve OITC.
     
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  2. nixisawesome

    nixisawesome

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    I'm fine with Block Fort being taken out but I still want it to be like viewable when you can go /spectate and fly around
    Agreed for the most popular map in the voting. Although voting for map changes still shall remain.
    Unsure for that but I know what you're saying.
    Yes
    Yes

    BONUS: Adding a game stopwatch would be cool if possible. :)
     
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  3. Ramen_

    Ramen_ Ramen Donator

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    It's the reason you can shoot into a group of people fighting and not get any kills.
     
  4. Trevor

    Trevor Donator

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    Although I don’t think that Harry/ezz care too much about actually updating the server apart from maps, these would be great changes.
    As far as map voting, I think along with most popular map being removed, there should only be 2 other options. 3 choices for a map is plenty.
    Block fort block fort, the worst map in the game. Made as a joke it sadly did get added. And for some reason we keep voting it. But, if block fort was removed I think that other maps could also be removed along with it with another vote. In my opinion, there’s at least 2 other maps that needed to be voted off the island, including intersection and spire.
    Another map in need of updating is rust (again). I was looking at it the other day on call of duty and still way way too large, and should be similar sized to shipment, probably a little bigger. This is something I can do if enough people agree
    Arrows disappearing need to be fixed. Take a situation as such:
    Middle of shipment, there’s 5 people all sword fighting. You shoot in the middle of everybody, and somehow it just disappears once somebody dies. This isn’t a ping thing, it’s the servers arrow reg.
    Also ezzerland still owes us more cosmetics
     
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  5. nixisawesome

    nixisawesome

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    Yeah I know but idk whether it's a server side thing or if it's actually something with Minecraft's Vanilla features. Even then I'm sure there's ways around it.
    --- Post merged ---
    I've got like 600,000 coins spare to use on nothing yes please we need more cosmetics. I don't think other maps should get removed imo but that's just me. Rust could be a TINY bit smaller, although I don't want it to be like so small to the point where it changes the playing dynamic.
     
  6. SexyEmoWolf

    SexyEmoWolf CherriesAndWine

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    {CherriesAndWine} I think Block Fort should stay, but maybe showing up less frequent in voting. Nuketown is so overplayed, I'm tired of it. The old nuketown i don't think plays much different from the updated one, so not sure about that, either or i guess. I think they should fix the arrow despawning after shooting (usually like the 2nd or 1st shot in the game ) It's just annoying. I think the reason you can't shoot into groups is because it might be too easy to get a kill then, but it may be a good idea to allow to do that. I would like to suggest removing vertigo, plaza, and Grind, or maybe rebuild them smaller? These maps are the least played and for good reason ( backspawn galore).
     
  7. jellymoon

    jellymoon :D Donator

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    I still think that we should remove map voting entirely from ranked. So what if a bad map has to get played. I find that more fun that repeating the same 5 maps throughout an entire night.
     
  8. Trevor

    Trevor Donator

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    I was doing some "calculations" (running between 2 points of the map on minecraft and cod) and in order for it to be accurate to the game it would need to be 25% smaller. it wouldn't really change the dynamic, it would just make the game faster.
    this is another issue that's annoying
    this isn't meant to be a thing, it's a glitch that nobody likes. like ramen said "if an arrow hits somebody they should die"
    now that you say this, sorry for the bad spawns. but maybe we can get new spawns. there are a bunch of maps that are filled with horrible, far away spawns. great example being nuketown. if you are at 18 and 2nd place is at 16, your whole game can be ruined in one bad spawn that's 10 seconds away from somebody else. even if 2nd is at 13, I've had large ass killstreaks that span only a couple seconds. since I made the spawns for all new & returning maps in the 2021 reset, I'd be willing to adjust some maps that badly need new spawns.
    I actually like this take more than mine. if voting was removed, then I don't think that there would be a point in removing any of the maps anymore. it's better than playing the same "good" maps every game.
     
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  9. Carlie_Rae

    Carlie_Rae Donator

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    The disappearing arrow has become a huge problem. Like Ramen said, you can shoot into a group of people and not hit a single one of them somehow. Idk what can be done about it but I know that this hasn’t been a problem in the past, so something must have changed. It really screws you over when you expect to definitely make a shot and then it goes through someone’s skull without giving you the kill.
     
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  10. Ramen_

    Ramen_ Ramen Donator

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    The only issue i see with remaking spawns is that certain parts of maps just wouldn't ever get used. Nuketown, for example, would see the two back spawns getting changed, but nobody would ever go to that part of the map.
     
  11. corone

    corone

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    I'm pretty sure it's vanilla, since shooting a skeleton during an invincibility frame produces the same effect. There's definitely ways around it
     
  12. ItsHarry

    ItsHarry Owner Staff Member Owner

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    idk other than updating viaversion we haven't touched this, are you guys using 1.8?
     
  13. Trevor

    Trevor Donator

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    yeah
    --- Post merged ---
    thing is, the middle of the map is already established as the go-to spot to go after spawning. if it were to change, it wouldn't be by much, maybe 5-10 blocks
     
    Last edited: Jan 30, 2024
  14. LunarNova

    LunarNova P̷̰̅I̵̺̅Ń̴͍K̷̞̈́ ̵̼̂W̵̗͑Ḭ̸͘T̸̺̓C̵̺̕H̸̱́ Donator

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    I think moving the spawns to a more central point in the map acts as a double edged sword in this case.
    You gain more opportunities to encounter people and shoot them etc, but at the same time the same people that you encounter will see you more as well, leading to a lot more spawnkilling.
    I don't think it's a good idea to just move the spawns to the middle of the map, we might as well just play block fort 24/7 if that happens.
     
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  15. Trevor

    Trevor Donator

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    it depends on how much more middle you wanna get
    I made a poorly drawn example of what it could be like:
    nukeblowhouse.png "fight" is the main fighting area of the map, where everybody tries to get to.
    the pink things are my spawns from memory that would be changed. on the blue house, moving the very back one to the closest, that one to the entrance, and the other one to more central area of the garage. similar to the orange house because that spawn in a true bitch
    in nuketown it's the biggest issue. take a map like hijacked for example though, a map which has more than one main fighting area:
    hiajack.png
    every spawn is somewhat close or in the main fighting areas, so it wouldn't need changing
    it's just that, for multiple reasons, people are heavily drawn to certain areas of the maps so other parts wouldn't get used no matter what. like nuketown, nobody going to *want* to go to the backs of the map to fight
     
  16. LunarNova

    LunarNova P̷̰̅I̵̺̅Ń̴͍K̷̞̈́ ̵̼̂W̵̗͑Ḭ̸͘T̸̺̓C̵̺̕H̸̱́ Donator

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    Then why even include the backs of the map anyway? Like I said, we might as well just play a square 32x32 map for eternity and I don't think it's a logical option to block off unused/back area sections of maps
    I understand that it's annoying to get a backspawn but sometimes it is what it is. When you die, it's basically a dice roll to get the best possible spawn.
    While I also don't like luck in my games, I think a worse alternative is just moving all the spawns to a main fighting area where everyone just gets spawn killed
     
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  17. Ezzerland

    Ezzerland Staff Member Manager

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    Altering the spawn points or shrinking down the size of the maps isn't a good decision or solution. I'd rather you be frustrated that you need to take a few steps to get into the fight than be irritated you can't react before you die. Remember when spawns were in sequence and it sucked?

    I have no intention to remove maps. I'd even argue that if you want more variation, having a map you don't like is mandatory. I'd more likely make small updates or changes to improve maps than I would to remove them.

    I am similarly not removing map voting, or most popular. I understand that you're tired of playing Nuke, but you do know that you don't have to vote for it right? It takes a majority, and if majority keeps voting for it, then the majority clearly do want to play it, over the other options available. This sounds more like a community discussion topic than something I need to fix and force upon you all.

    I hear you on cosmetics and I hear you on the arrow bug. These are fair requests and will be given consideration.
     
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  18. Ezzerland

    Ezzerland Staff Member Manager

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    @ItsHarry fixed the arrow bug. This change also modified the feel of combat a little (ideally for the better). Thanks to some helpers testing, we think it's in a good spot right now, but check back with us in a couple of days if the hit delay is good or still needs modification.

    If you identify any griefed OITC maps, please tag @Heatdude Da Waffle or myself for fixes. You might like it broken, but it caused some people to get kicked today by the server settings. They should be fixed/corrected.

    Cosmetic updates will have to wait.
     
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  19. LunarNova

    LunarNova P̷̰̅I̵̺̅Ń̴͍K̷̞̈́ ̵̼̂W̵̗͑Ḭ̸͘T̸̺̓C̵̺̕H̸̱́ Donator

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    I think majority of players are tired of playing ranked nuketown all the time, if it's not possible to remove majority map voting, then how about just resetting the majority vote? I'd even say reset the majority vote every week just so other maps can have an opportunity to get majority vote
     
  20. Trevor

    Trevor Donator

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    if they reset it then another map(or the same) would make it's way to the spot then we'd just get tired of that map

    what do you mean by this?